ASL Rule Book 2nd Edition 2nd Print Advanced Squad Leader MMP New With Binder SW


ASL Rule Book 2nd Edition 2nd Print Advanced Squad Leader MMP New With Binder SW

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ASL Rule Book 2nd Edition 2nd Print Advanced Squad Leader MMP New With Binder SW:
$79.99


Brand New, Never Used, Mint Condition, In Shrink Wrap

This is the 3 Ring Binder Edition! Includes Dividers. SQUAD LEADER RULES 2nd Edition: World War II Tactical Level Combat

ASL The premier game system of tactical-level World War II combat uniquely combines soundness of design with attention to detail and ease of play. Built on the popular Squad Leader system, ASL has long been the ultimate in tactical wargaming. Now, ASL has just gotten better with the introduction of the ASL RULES 2nd Edition. Not only are the Rules back in full color, but the 2nd Edition also benefits from all the fine-tuning accumulated over the past 15 years. The 2nd Edition also contains material not previously included in the basic Rules, such as: more examples of play throughout, the advanced rules of Chapter E (night, weather, boats, planes, skis, convoys, etc.), the beginner\'s Training Manual in Chapter K, an expanded Index, and widely-acclaimed playing aids such as the Offboard Artillery Player\'s Aid and the Overrun Flowchart.Each chapter is in a larger font for ease of reading.

And all without changing how this great game is played. The fruits of 15 years of \"playtesting\" can be seen here in the ASL RULES 2nd Edition which incorporates all previous errata and questions & answers. Great care has been taken to clear up ambiguities in the rules while keeping the game the same.

Although the ASL RULES 2nd Edition is not a complete game by itself, when combined with its add-on modules it allows the armchair warrior to simulate practically any small-unit action from 1935-1945, opening the gateway to hundreds of unique battles spanning the globe. Combined with the Beyond Valor game module, for instance, the Rules allow you to simulate battles between Finns, Germans, Russians, and partisans from 1939 to the capture of Berlin. Furthermore, ASL\'s \"Design Your Own\" system helps you create \"what-if\" battles with forces and terrain of your own choosing. The Chapter H notes on vehicles and ordnance (German and Russian notes are included) are one of the best single sources of information on the armor, vehicles, and guns actually used in battle in World War II. Other game modules separately available bring you the complete orders of battle for U.S. Army and Marines, British, Italian, Japanese, Chinese, and French forces, as well as the Minor nations that fought with the Allies or the Axis. Hand-painted mounted geomorphic mapboards are available, providing innumerable terrain configurations. Historical modules use the Rules to simulate battles and special Campaign Games on map sheets depicting the actual terrain fought over.

Included in ASL RULES 2nd Edition are separate full-color chapters for Infantry, Terrain, Ordnance and Offboard Artillery, Vehicles, a miscellaneous chapter with advanced rules (night, weather, boats, planes, skis, convoys, etc.), rules for playing on deluxe-sized boards, “Design Your Own” rules and German and Russian Vehicle and Ordnance Notes, an expanded Training Manual, an expanded Index, and numerous, full-color, hard-stock dividers with useful charts and player

  • Introduction
  • TOC
  • Chapters A, B, C, D, E, H (German/Russian), J, K (Days 1-8)
  • Expanded Index
  • Chapter Dividers A-J 2nd Edition
  • QRDC

  • Time Scale: 2 minutes per Game Turn
    Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
    Map Scale 40 meters per hex
    Players: 2 (also suitable for solitaire or team play)
    Playing Time: Varies with scenario played; on average, three hours
    Complexity: High
    Solitaire Suitability: Low


    Review by Desperation Morale:

    12.2000 Advanced Squad Leader Rulebook (2nd Edition)Publisher/Date:
    Multiman Publishing (2000)Product Type:
    RulebookCountry of Origin:
    U.S.A.Contents:
    3-Ring Binder; Rules; Charts and Tables
    Commentary:The 2nd Edition of the ASL Rulebook was published by MMP in late 2000 because the 1st Edition was long out of print and would-be ASL players could not even buy the rules. Additionally, many years of errata and clarifications had accumulated and needed to be incorporated into the rulebook. The 2nd Edition was designed to do this. It came in a slightly larger three-ring binder than the 1st edition did, but without a matching slipcase. The type was slightly larger than in the original, making the rulebook easier to read. Years of errata were incorporated into the rulebook, and some rules sections, such as Wall Advantage, were re-written. Additionally, Chapter E (originally appearing in Yanks) and Chapter K (originally appearing in Paratrooper and elsewhere) now came with the core rulebook. However, Chapter N, the Armory chapter, did not.Compared to the 1st Edition, the 2nd Edition Rulebook was printed in small quantities, which sold out much faster than MMP anticipated (probably because they underestimated the number of veteran ASLers who wanted to purchase a new rulebook). As a result, the 2nd Edition Rulebook was not in print very long and copies were in demand on . MMP has reprinted the 2nd edition rulebook several times.The Issue of ErrataSince the 2nd Edition ASLRB came out, MMP has issued errata (but no errata pages) in issues of the ASL Journal. ASL players who wish to keep up with the latest rulings and errata should make sure to purchase each new ASL Journal when it comes out. MMP did release several replacement pages in 2000 or 2001 incorporating some of the earliest errata available only as downloadable PDFs on MMP’s website: A15/16, A53/54, B7/8vB, and D5-D8vB.In 2005, MMP reprinted the 2nd Edition Rulebook without any changes, except for fixing most (though not all) of the errata in the charts and tables.In early 2006, MMP issued the first actual physical new errata pages to the 2nd Edition rules; these pages came with Armies of Oblivion and mostly involved new rules for impulse movement (such as human waves, platoon movement, etc.). These pages are A51-A62; D21-26; S27-34 (they are also available for download from MMP’s website).In 2007, MMP created a new binder design to go with its rulebook (but this did not signify any changes in the rules themselves), featuring more attractive (and less Germano-centric) artwork.In 2008, MMP released additional errata pages in Action Pack #4: Normandy 1944: B9-10, plus new page B10A-10B.These pages for some reason were not included in subsequent reprintings of the ASLRB, meaning that as of 2007, ASL players need to have Armies of Oblivion to have the most recent versions of the ASLRB pages.Much of the Journal-issued errata for which no new pages were printed is nevertheless available as “sticky errata,” which can be downloaded, printed out on a label, and stuck onto the original rulebook page.As of 2014, nearly a decade and a half after the publication of the 2nd edition, the mounting errata has accumulated to such a degree, that a 3rd edition rulebook is sorely needed.2015 Note: In 2015, MMP released a bound paperback version of the 2nd Edition Rules called the Advanced Squad Leader Rule Book Pocket Edition or ASL Pocket Edition.


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    ASL Rule Book 2nd Edition 2nd Print Advanced Squad Leader MMP New With Binder SW:
    $79.99

    Buy Now