Fasa Star Trek Rp Wrath Of Khan, The - Ship Construction Manual (1st Edi Sc Vg


Fasa Star Trek Rp Wrath Of Khan, The - Ship Construction Manual (1st Edi Sc Vg

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Fasa Star Trek Rp Wrath Of Khan, The - Ship Construction Manual (1st Edi Sc Vg:
$15


FASA Star Trek RP Wrath of Khan, The - Ship Construction Manual (1st Edi SC VG. Condition is Used.


Introduction .. .

..

How To Use This Book

Travel Times...

Designing For Ship Combat

Warp Engine Tables ..

Turn Stress Charts

Impulse Engine Tables .

Weapons and Shields .

Weapons Tables .

Firing Crew Allocation. .

Superstructure Values .

Damage Chart Selection

Designing Full Player Panels

Designing in TREK:

designed as a stand-alone game, requiring no additional

material to play it.

combat system, it was discovered that a system whereby

players and gamemasters could design their own vessels

would be very useful. The philosophy behind the contents

of this volume would normally be discussed in a lengthy

Designer's Notes section at the end of this book. However,

due to the nature of this work and how important it is

to understand why the system works the way it does and,

THE ROLE PLAYING GAME was

However, in the design of the ship

more

importantly, why it was designed the way it was,

this designer will depart from the norm and discuss the

"whys" of design here and throughout the book.

First, the overall philosophy of STAR TREK: The

Role-Playing Game must be looked at. The entire system

has to BE STAR TREK. The basic game takes care of that.

Next, the system has to be simple enough for the beginning

gamer to utilize. I did not want a system that took six

hours to design a ship to be used for ship combat. Last in

the trilogy of design precepts carried over from STAR

TREK: The Role Playing Game is the idea that the system

had to be fun to use. This ties in directly with number two.

If a system is easy, it usually will be more fun to work with

than a cumbersome system.

Besides these basic concepts, much more had to be

considered in the design process. Number one, we (FASA

and FANTASIMULATIONS ASSOCIATES, INC) wanted

the book to be complete at the time of publication. This

meant all the major known cultures - the Federation,

Klingons, Romulans, Orion, Gorn, and the Tholians -

had to be included. This leads to problems since a consis-

Second, it had to

tent system was wanted for all six.

be complete through the second motion picture. This

meant that ALL the ships, from the series through the

movies, the old Enterprise and the new, the old Klingon

D-7 and the new, etc., had to be covered. Third, I wanted

a system that would enable those players who wanted to

design a ship for the combat system to be able to do so in a

minimum amount of time. Fourth, the system had to allow

those who wanted to lay out the decks of a 250,000 ton

ship to do so. Fifth, I wanted a book that would be a

"sourcebook“ for those who were laying out those decks.

Experienced role-playing gamers may know what a state-

room is, what it looks like, and what is in it, but novices

Keeping all of these in mind, we are ready to

may not.

begin our tour of the dry-dock and learn how to build to my family and friends for their assistance

in difficult times.

David F. Tepool

Rules supplement for STAR TREK: The Role Playing Game

By David F. Tepool

Fantasimulation Associates

Art: Mitch O'Connell

Graphic Design: Dana Knutson

Copyright c 1983 Paramount Pictures Corporation

All Rights Reserved

Printed in the United States of America

STAR TREK is a trademark of Paramount Pictures Corporation

STAR TREK II:

The Wrath of Khan products are published by FASA Corporation under exclusive license from Paramount

Pictures Corporation, the trademark owner.

STAR TREK: The Role Playing Game is published by FASA Corporation under exclusive license from Paramount.

writing from the publisher.

Manufactured by Patch Press, Inc.

Published by FASA Corporation


Fasa Star Trek Rp Wrath Of Khan, The - Ship Construction Manual (1st Edi Sc Vg:
$15

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