Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006


Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006

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Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006:
$86.50


Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006 Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006

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Description Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006

Hello Everyone,

The Collector\'s Trove Presents the Robert J. Kuntz collection! Another remarkable sale from The Collector\'s Trove, the world’s most successful online sale house featuring the collections of role-playing game industry designers, artists, and insiders including past employee’s of TSR, creators of Dungeons & Dragons and Advanced Dungeons & Dragons.

This is part of an ongoing series of sales over the last decade which have included the collections of the founding fathers of roleplaying games, Gary Gygax and Dave Arneson, as well as Zeb Cook, Darlene, Ernie Gygax, Kevin Hendryx, Bill Hoyer, Tim Jiardini, Rob Kuntz, Len Lakofka, Jeff Leason, Dave Megarry, Mike Mornard, Steve Marsh, Jim and Laura Roslof, Dave Sutherland III, Dennis Sustare, and Eric Shook. Future sales will include the collections of Jeff Leason, Jim and Laura Roslof, and several more to be announced! If you want to be kept aware of sale news and get a chance to own a piece of gaming history check out The Collector\'s Trove!

ITEM FOR sale: The Collector\'s Trove has Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006 for sale!

CONDITION: The condition of the item(s) is GOOD+ condition as far as general wear (see NOTES ON CONDITION below). Rob has captioned each page.

Rob is an old school writer, he tends to smoke cigarettes while working. Thus, most items smell of cigarette smoke, ranging from very faint to strong. However, I have noticed over time, in a smokeless Environment, like my office in my home, the items loose most if not all of their smoky odor without any special treatment. Indeed, I have several items from Rob in my own collection and these no longer have a noticeable smoke smell.

DESCRIPTION: This sale is for Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006. These are the digital proof printouts of the art sent to Rob by the artist Jim Holloway. The images show the artwork in concept stage and are a cool insight to the art that went into the Cairn of the Skeleton King adventure module.

This comes from the personal collection of Robert J. Kuntz!

The Collector\'s Trove has been authorized to sale this and many other items from the collection of Robert J. Kuntz. They come from his five decades of writing and designing war games, roleplaying games, strategy games, and board games, several years of that time spent as an employee of TSR, the company that founded the roleplaying game industry.

Each lot comes with its own unique Letter of Authentication personally signed by the sale agent and an image of Robert J. Kuntz\'s signature.

N.B. The sale is for the physical artifact only, all of Mr. Kuntz\'s intellectual property rights are retained by him. Parties interested in pursuing publication, presentation, or any other public use or distribution of his intellectual property must gain the permission of Mr. Kuntz first. Such contact will be through the seller: click on ask seller a question above.

Rob, as you know, is a longstanding force in the gaming world, contributing to countless games and articles. He has helped create games for generations of players. War games, roleplaying games, strategy games, and board games, Rob has done it all, and with the care and intensity that only a true fan of the historical, sci-fi, fantasy game genre could uphold.

If Gary Gygax is the figurative, father of Dungeons & Dragons, then Rob is truly the figurative, son of Dungeons & Dragons. Living only a few blocks away from Gary, Rob and he met in 1968, beginning a friendship that would make them allies and opponents at the gaming table for many years to come. The original playtester for Chainmail (1971) and Dungeons & Dragons (1972), Rob helped to shape both games by his clever and excellent play.

Indeed, Rob\'s own character, Robilar, rolled up on Gary\'s kitchen table, became the stuff of legends in the annals of Dungeons & Dragons and the Original Greyhawk Campaign. Rob\'s excellent play guided Robilar to be the first character to complete the Original Greyhawk Castle (1973) for which Gary bestowed upon him the mantle of co-DM. Rob also managed a number of other near-mythological feats with Robilar, including: being the first player to complete The Tomb of Horrors, ransacking the Temple of Elemental Evil, freeing the demoness Zuggtmoy, and releasing nine gods from the depths of Original Greyhawk Castle.

Not to be overlooked is Rob\'s own ability as a writer, editor, game designer, and DM. During his long and distinguished involvement with the gaming industry, he has helped to create the original Dungeons & Dragons game with Gary Gygax and Dave Arneson in 1974, edited M.A.R. Barker\'s Empire of the Petal Throne boxed set, co-authored the first Dungeons & Dragons rules expansion: Greyhawk: Supplement I, contributed to and edited Blackmoor: Supplement II, and co-wrote Gods, Demigods & Heroes: Supplement IV with Jim Ward, later to become Deities & Demigods for Advanced Dungeons & Dragons (1980).

Taking on the role of DM, Rob co-DMed the famous Original Greyhawk Campaign with Gary Gygax for many years, established Kalibruhn - the third Dungeons & Dragons campaign setting, and created dozens of scenarios to challenge the likes of Mordenkainen, Bigby, and Yrag, played by Gary Gygax, and Serten, Erac, and Erac\'s Cousin, played by Ernie Gygax. These adventures later became the classic modules such as WG5 Mordenkainen\'s Fantastic Adventure, the epic Maze of Zayene series, Garden of the Plantmaster, and tournament modules such as To the City of Brass and The Sunken City—the first GenCon Dungeons & Dragons tournament ever run. In 1986 Rob founded his own RPG company, Creations Unlimited, to publish the four-part Maze of Zayene series and Garden of the Plantmaster. Originally these were Dungeons & Dragons adventures set in Greyhawk and Kalibruhn but were later adapted to a generic-system format. Other modules he developed, helped design, and lent an inspirational hand include, S3 Expedition to the Barrier Peaks, S4 The Caverns of Tsojcanth, and WG4 Forgotten Temple of Tharizdun. Later he contributed to WG8 Fate of Istus, providing the maps and keys for Rauxes and Verbobonc and writing the adventures, Down with the Wizard and Iuz\'s Gambit.

Rob has written countless articles for The Strategic Review, Dragon Magazine, Dungeon Magazine, Wargaming, Troll Magazine, Crusader Magazine, and many others. For Dragon Magazine he created the Sorcerer\'s Scroll column, maintained the Greyhawk\'s World column with Gary Gygax, designed King of the Table Top and Magus board games as special inserts, and, even more recently, contributed to the Up on a Soapbox column, which details episodes from the original Greyhawk and Kalibruhn campaigns. In 2004, Rob was called upon to re-design the legendary Maure Castle from WG5 Mordenkainen\'s Fantastic Adventure and add a new lost level, The Statuary, for Dungeon Magazine\'s 30th Anniversary of Dungeons & Dragons issue for which he was awarded the Golden ENnie. One year later, in Dungeon Magazine 124 he gave us more high level challenges with The Chamber of Antiquities to continue the Maure saga. Then in 2006, in Dungeon Magazine 139, he added the latest installment to the incredibly challenging Maure campaign, The Greater Halls.

In his time as a game author, Rob has designed several board games, most notably Magus, which appeared in Dragon Magazine #147, and King of the Table Top which appeared earlier in issue #77 but was re-published as Kings & Things by West End Games and won the Charles Roberts Award for Best Fantasy/Science Fiction Game of 1986.

The enduring popularity of several of Rob\'s adventures resulted in all new editions of The Maze of Zayene in 2001 by Necromancer Games and Different Worlds Publishing and Garden of the Plantmaster by Kenzer in 2003. At the same time he designed the all new Sir Robilar\'s City of Brass for Kenzer and Dark Druids for Troll Lord Games. By 2005 he had partnered up with his old mentor Gary Gygax to create an all new adventure for Castle Zagyg, Dark Chateau through Troll Lord Games.

In 2006, Rob embarked on publishing a new series of adventures through his company Pied Piper Publishing. Starting off with a bang, he released the module CAS1 Cairn of the Skeleton King followed by its sequel, CAS2 Tower of blood. By the following year he released the legendary Bottle City adventure, followed by the Living Room in 2007 and The Stalk in 2008 from the early days of the Original Greyhawk Campaign. To round out Pied Piper\'s line of roleplaying game products Rob released Daemonic Arcane and Dungeon Sets #1 and #2 by 2009. To end out the decade Rob published his novella, Black Festival.

Enter 2010 and Rob continues to innovate, experimenting with his Dungeon of Death convention module to break the paradigm of fantasy adventure by forcing a shift in individual perception and interaction with the imagined Environment. At the same time he created Three Castles Award and wrote its guidelines for the North Texas RPG Con. Rob came up with the initial idea of this award which is a trophy having each of the three original castles of Dungeons & Dragons: Blackmoor, Greyhawk, and El Raja Key.

This award is for true excellence in RPG design. The criteria for winning is very demanding. There is only one award given per year so the competition is very tough. However, the judges can rule that no submission equals the rules standards and thus a year could have no winner. The award has been given out several times since its inception and continues to distinguish the best that the role-playing game industry has to offer!

Interest continued for Rob\'s ever growing repertoire of fantasy materials and 2014 and 2015 saw new editions of The Original Bottle City through Black Blade Publishing and and an all new Advanced Dungeons & Dragons edition of Dark Druids by Chaotic Henchmen Publishing. He also developed a publishing agreement with Italian Publisher, Mondiversi, who released Italian translations of his CAS1 Cairn of the Skeleton King, CAS2 Tower of blood, and K1 Sunken City in 2015-2017.

Toward the end of 2016 Rob partnered with TLB Games to produce the groundbreaking El Raja Key Archive an interactive DVD giving the user access to a treasury of images of original Dungeons & Dragons® (D&D®) materials created by Robert J. Kuntz. Rob was there when Dungeons & Dragons® was created and with the El Raja Key Archive you have the opportunity of a lifetime to peek behind the veil of history to play and discover what it was like in those early days of D&D® through the artifacts of time. In addition to being able to use the materials directly off of the DVD, TLB Games has a line of modules compatible with the materials therein, including K1 Sunken City, the first D&D® tournament module ever used at GenCon VII in 1975!

Concurrently, Rob teamed-up with his wife, Nathalie Hatchet-Kuntz, to form Three Line Studio, a creative publishing studio involved in game design, game design theory, and systems design philosophy. The first work to come out of Three Line Studio was Dave Arneson\'s True Genius, a series of linked essays forming the first major treatise on David L. Arneson, the man who innovated roleplaying games, soon to be followed by A New Ethos in Game Design: The Paradigm Shift Originated by Dungeons & Dragons™, 1972-1977.

Rob\'s involvement in gaming goes back to 1968 and the breadth and depth of his contributions are a roadmap for the history of the industry and its future.

Good luck! I look forward to seeing your offers!

Paul

NOTES ON CONDITION: All items are 100% complete and intact/unpunched unless noted. Items are generally graded as M (MINT), F (FINE), G (GOOD), and P (POOR). The specific grades are defined as follows:

MINT: Perfect - collector\'s dream

FINE(+): Perfect except for miniscule crease or blemish

FINE: Beautiful, very light wear, small creases, very light rounding

FINE(-): Really nice, light wear, small creases, light rounding, very light fraying, very light dirtiness, very light bumping, very light yellowing

GOOD(+): Nice, light wear, medium creases, medium rounding, light fraying, light dirtiness, light bumping, light yellowing

GOOD: Average, medium wear, medium creases, medium rounding, medium fraying, medium dirtiness, medium bumping, medium yellowing

GOOD(-): Below average, heavy wear, large creases, heavy rounding, medium fraying, medium dirtiness, medium bumping, medium yellowing

POOR: Poor, heavy wear, large creases, heavy rounding, heavy fraying, heavy dirtiness, heavy bumping, heavy yellowing. This grade usually indicates that there are too many flaws to be listed. Please consider this if you choose to offer

Wear refers to varying amounts of rubbing wear (including faint scratches). Creases refers to bends in the material that leave visible wrinkles or break the surface of a colored area to reveal white beneath. Rounding refers to the bumping, bending, and wear of corners that rounds or deforms them. Fraying refers to the roughing up that occurs at edges, corners, and along spine areas of books. Dirtiness refers to color having rubbed off of other product, various specks, spots, stains, and or yellowing from handling (like yellowed areas at the edge of book pages from thumbing through them). Bumping refers to various nicks, scuffs, dents, score marks, and impressions. Yellowing refers to the discoloration of materials due to age.

Any exceptional damage or degradation that goes beyond normal wear (deep cuts, larger scuffs, larger or darker stains, heavier areas of writing impressions or score marks, writing, highlighting, stickers, sticker residue, laminating, severe creases, splitting, etc.), printing errors, or missing parts are detailed separately.

Tiny indicates less than 1/8 inch, small indicates less than 1/4 inch, medium, less than 1 inch, and large, greater than 1 inch. Scoring refers to an impression left by a hard point, scratches and cuts actually break the surface, and scuffs peel the surface material off or push it aside. Shrink-wrap and its condition are indicated separately and do not affect grade. Hardcover books are graded using the above table but creases typically don\'t apply.

SHIPPING & HANDLING: Domestic shipping includes tracking and we will, of course, combine sales for shipping, unless otherwise stated in the sale. In addition to shipping costs there is a small handling charge to cover packing materials and shipping insurance is required for shipments of $200 or more. If you have any concerns about shipping costs, please email us.

Domestic packages will be shipped using either First Class (under 16 oz. domestic) or Priority Mail. If you wish to use alternate shipping methods please contact us.

International buyers pay actual shipping cost and we will, of course, combine sales for shipping, unless otherwise stated in the sale. In addition to shipping costs there is a small handling charge to cover packing materials and shipping insurance is required for shipments of $200 or more. If you have any concerns about shipping costs, please email us.

International packages will be shipped using either First Class Mail (under 4 pounds) or Priority Mail International. If you wish to use alternate shipping methods please contact us.

INVOICES: I will email winners with confirmation and payment instructions within 3 days of sale\'s end.

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Pied Piper CAS1 Cairn of the Skeleton King Holloway Digital Art Proofs 2006:
$86.50

Buy Now